DocumentCode
3111892
Title
Collegiate Cyber Game Design Criteria and Participation
Author
Chu, Bei-Tseng ; Ahn, Gail-Joon ; Blanchard, Steven ; Deese, James ; Kelly, Richard ; Yu, Huiming ; Young, Ashika
Author_Institution
Univ. of North Carolina at Charlotte, Charlotte
fYear
2007
fDate
11-13 July 2007
Firstpage
1036
Lastpage
1041
Abstract
Cyber games are gaining popularity in universities as a tool to further information security education. Recently prominent national and international collegiate cyber games were conducted and efforts are underway to institutionalize these games. This paper presents a set of design options for cyber games based on the author´s experiences in organizing and participating in cyber games over the past three years. We will also discuss important considerations to incorporate cyber games into computing curricula.
Keywords
computer aided instruction; computer games; computer science education; security of data; collegiate cyber game design; further information security education; Computer hacking; Computer science; Education; Information security; Information systems; Military computing; Organizing; Problem-solving; Software systems; Software tools;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer and Information Science, 2007. ICIS 2007. 6th IEEE/ACIS International Conference on
Conference_Location
Melbourne, Qld.
Print_ISBN
0-7695-2841-4
Type
conf
DOI
10.1109/ICIS.2007.80
Filename
4276520
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