DocumentCode
3115728
Title
Physically-based simulation of objects represented by surface meshes
Author
Müller, Matthias ; Teschner, Matthias ; Gross, Markus
Author_Institution
Comput. Graphics Lab., Eidgenossische Tech. Hochschule, Zurich
fYear
2004
fDate
19-19 June 2004
Firstpage
26
Lastpage
33
Abstract
Objects and scenes in virtual worlds such as 3D computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformations or fracture effects require volumetric representations such as tetrahedral meshes. In this paper we propose techniques to generate volumetric meshes dynamically for objects represented by surface meshes allowing the simulation of physical effects such as motion, deformation and fracture. We use the finite element method based on cubical elements of uniform size. Regular cube meshes have several advantages over geometrically more complex representations. Because of their simplicity, cube meshes can be generated quickly by voxelizing objects while neither geometry nor stiffness information needs to be stored explicitly. The low memory consumption makes physically-based animation possible for large scenes even on game consoles. We animate the original high resolution surface mesh by coupling it to the underlying volumetric mesh. This way, the regular structure of the volumetric mesh is hidden from the user. We also propose a technique to fracture the surface mesh along with the cube mesh which keeps the surface watertight and results in realistic fracture patterns
Keywords
computer animation; fractals; image representation; mesh generation; object recognition; solid modelling; surface fitting; computer animation; cubical elements; finite element method; fracture; objects representation; physically-based simulation; polygonal surface meshes; volumetric representations; Animation; Computational modeling; Computer graphics; Computer simulation; Deformable models; Engines; Finite element methods; Layout; Surface cracks; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309189
Filename
1309189
Link To Document