• DocumentCode
    3115728
  • Title

    Physically-based simulation of objects represented by surface meshes

  • Author

    Müller, Matthias ; Teschner, Matthias ; Gross, Markus

  • Author_Institution
    Comput. Graphics Lab., Eidgenossische Tech. Hochschule, Zurich
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    26
  • Lastpage
    33
  • Abstract
    Objects and scenes in virtual worlds such as 3D computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformations or fracture effects require volumetric representations such as tetrahedral meshes. In this paper we propose techniques to generate volumetric meshes dynamically for objects represented by surface meshes allowing the simulation of physical effects such as motion, deformation and fracture. We use the finite element method based on cubical elements of uniform size. Regular cube meshes have several advantages over geometrically more complex representations. Because of their simplicity, cube meshes can be generated quickly by voxelizing objects while neither geometry nor stiffness information needs to be stored explicitly. The low memory consumption makes physically-based animation possible for large scenes even on game consoles. We animate the original high resolution surface mesh by coupling it to the underlying volumetric mesh. This way, the regular structure of the volumetric mesh is hidden from the user. We also propose a technique to fracture the surface mesh along with the cube mesh which keeps the surface watertight and results in realistic fracture patterns
  • Keywords
    computer animation; fractals; image representation; mesh generation; object recognition; solid modelling; surface fitting; computer animation; cubical elements; finite element method; fracture; objects representation; physically-based simulation; polygonal surface meshes; volumetric representations; Animation; Computational modeling; Computer graphics; Computer simulation; Deformable models; Engines; Finite element methods; Layout; Surface cracks; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309189
  • Filename
    1309189