DocumentCode
3115908
Title
Exploiting temporal coherence in final gathering for dynamic scenes
Author
Tawara, T. ; Myszkowski, K. ; Seidel, H.-P.
Author_Institution
MPI Informatik, Saarbruecken
fYear
2004
fDate
19-19 June 2004
Firstpage
110
Lastpage
119
Abstract
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering" technique is commonly used. We extend this technique into temporal domain by exploiting coherence between the subsequent frames. For this purpose we store previously computed incoming radiance samples and refresh them evenly in space and time using some aging criteria. The approach is based upon a two-pass photon mapping algorithm with irradiance cache, but it can be applied also in other gathering methods. The algorithm significantly reduces the cost of expensive indirect lighting computation and suppresses temporal aliasing with respect to the state of the art frame-by-frame rendering techniques
Keywords
antialiasing; brightness; cache storage; computer animation; image resolution; image sampling; light coherence; lighting; ray tracing; rendering (computer graphics); final gathering technique; global illumination computation; high-quality animation rendering; indirect lighting computation; irradiance cache; radiance samples; temporal aliasing; temporal coherence; two-pass photon mapping algorithm; Aging; Animation; Cameras; Costs; Distributed computing; Humans; Layout; Lighting; Production; Ray tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309199
Filename
1309199
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