DocumentCode
3116170
Title
Point based rendering for massive data sets: a case study
Author
Mantler, Stephan ; Fuhrmann, Anton L.
Author_Institution
VRVis Center for Virtual Reality & Visualization, Vienna
fYear
2004
fDate
19-19 June 2004
Firstpage
182
Lastpage
187
Abstract
In this case study, we describe our experiences with implementing a hybrid polygonal and point based rendering system for displaying large data sets. Our reasons for choosing a point based system are explained in detail, together with some notes about the implementation and how it was integrated into a larger environment. We then describe some of the unforeseen problems of using point based rendering in OpenGL, and how we solved these issues. We conclude the report with a discussion of what worked well and what didn ´t, and the lessons learned
Keywords
computational geometry; data visualisation; image resolution; rendering (computer graphics); very large databases; OpenGL; large data sets; point based rendering system; polygonal system; Computer aided software engineering; Data mining; Data visualization; Engines; Information analysis; Microscopy; Rendering (computer graphics); Runtime; Shape; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309209
Filename
1309209
Link To Document