• DocumentCode
    3116291
  • Title

    Boundary correct real-time soft shadows

  • Author

    Jakobsen, Bjarke ; Christensen, Niels J. ; Larsen, Bent D. ; Petersen, Kim S.

  • Author_Institution
    Informatics & Math. Modelling, Tech. Univ. Denmark, Lyngby
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    232
  • Lastpage
    239
  • Abstract
    This paper describes a method to determine correct shadow boundaries from an area light source using umbra and penumbra volumes. The light source is approximated by a circular disk as this gives a fast way to extrude the volumes. The method also gives a crude estimate of the visibility of the area light source as seen from a point in the shadow region. Instead of rendering the volumes to the stencil buffer, we use an extended shadow map - a so-called D-buffer, which among other things stores distances from the center of the light source to the umbra and penumbra volumes. The method is suited for implementation on most programmable hardware. Though some crude approximations are used in the visibility function, the method can be used to produce soft shadows with correct boundaries in real time
  • Keywords
    edge detection; image sampling; image texture; lighting; real-time systems; rendering (computer graphics); D-buffer; light source; penumbra volumes; programmable hardware; real-time soft shadows; shadow boundaries; shadow map; umbra volumes; visibility function; volume rendering; Buffer storage; Convolution; Filters; Hardware; Informatics; Layout; Light sources; Lighting; Mathematical model; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309215
  • Filename
    1309215