DocumentCode
3116291
Title
Boundary correct real-time soft shadows
Author
Jakobsen, Bjarke ; Christensen, Niels J. ; Larsen, Bent D. ; Petersen, Kim S.
Author_Institution
Informatics & Math. Modelling, Tech. Univ. Denmark, Lyngby
fYear
2004
fDate
19-19 June 2004
Firstpage
232
Lastpage
239
Abstract
This paper describes a method to determine correct shadow boundaries from an area light source using umbra and penumbra volumes. The light source is approximated by a circular disk as this gives a fast way to extrude the volumes. The method also gives a crude estimate of the visibility of the area light source as seen from a point in the shadow region. Instead of rendering the volumes to the stencil buffer, we use an extended shadow map - a so-called D-buffer, which among other things stores distances from the center of the light source to the umbra and penumbra volumes. The method is suited for implementation on most programmable hardware. Though some crude approximations are used in the visibility function, the method can be used to produce soft shadows with correct boundaries in real time
Keywords
edge detection; image sampling; image texture; lighting; real-time systems; rendering (computer graphics); D-buffer; light source; penumbra volumes; programmable hardware; real-time soft shadows; shadow boundaries; shadow map; umbra volumes; visibility function; volume rendering; Buffer storage; Convolution; Filters; Hardware; Informatics; Layout; Light sources; Lighting; Mathematical model; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309215
Filename
1309215
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