DocumentCode
3116298
Title
Tiled shadow maps
Author
Arvo, Jukka
Author_Institution
Centre for Comput. Sci., Turku Univ.
fYear
2004
fDate
19-19 June 2004
Firstpage
240
Lastpage
246
Abstract
Shadow mapping is a commonly used technique for generating hard shadows in computer graphics, but the generated shadow boundaries often suffer from aliasing due to the discrete nature of the shadow map. In this paper we introduce a new hardware accelerated algorithm which is capable of adjusting shadow map sampling rates inside a shadow map of constant size. This is achieved by tiling the light view and changing the sampling quality according to a heuristical analysis. The implementation is straightforward on current consumer level graphics hardware and the algorithm can therefore be included into existing applications. In our test scenarios the cost of the improved image quality was moderate, making this method a viable option for increasing the quality of hard shadows
Keywords
image resolution; image sampling; rendering (computer graphics); computer graphics; consumer level graphics hardware; hard shadows; hardware accelerated algorithm; heuristical analysis; image quality; sampling quality; sampling rate; shadow boundaries; tiled shadow map;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309216
Filename
1309216
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