DocumentCode :
3116427
Title :
PCA-based walking engine using motion capture data
Author :
Glardon, Pascal ; Boulic, Ronan ; Thalmann, Daniel
Author_Institution :
Virtual Reality Lab., Swiss Fed. Inst. of Technol., Lausanne
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
292
Lastpage :
298
Abstract :
This paper aims to propose a novel approach to generate new generic human walking patterns using motion-captured data, leading to a real-time engine intended for virtual humans animation. The method applies the PCA (principal component analysis) technique on motion data acquired by an optical system to yield a reduced dimension space where not only interpolation, but also extrapolation are possible, controlled by quantitative speed parameter values. Moreover, with proper normalization and time warping methods, the generic presented engine can produce walking motions with continuously varying human height and speed with real-time reactivity
Keywords :
computer animation; extrapolation; interpolation; motion estimation; principal component analysis; virtual reality; PCA-based walking engine; extrapolation; human walking pattern; interpolation; motion capture data; principal component analysis; time warping method; virtual human animation; Animation; Engines; Extrapolation; Humans; Interpolation; Legged locomotion; Motion analysis; Motion control; Optical devices; Principal component analysis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309224
Filename :
1309224
Link To Document :
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