DocumentCode
3116439
Title
Generic path planning for real-time applications
Author
Niederberger, Christoph ; Radovic, Dejan ; Gross, Markus
Author_Institution
Comput. Graphics Lab., Eidgenossische Tech. Hochschule, Zurich
fYear
2004
fDate
19-19 June 2004
Firstpage
299
Lastpage
306
Abstract
We present a fast and robust path planning algorithm for generic static terrains with polygonal obstacles. Our algorithm finds shorter, and therefore more intuitive paths than a traditional A* approach with a similar underlying graph. The presented algorithm is derived from A* and is modified to circumvent undecidable situations and unintuitive results. Additionally, we present two post-processing steps to enhance the quality and visual appearance of the resulting paths. The first method minimizes the number of waypoints in a path while the second method takes the slope of the terrain into account in order to generate visually more pleasing paths. We show that our algorithm is fast and, therefore, well suited for realtime applications, such as games or virtual environments
Keywords
data visualisation; path planning; terrain mapping; tree searching; A* algorithm; generic path planning; path planning algorithm; real-time application; Application software; Approximation error; Computer graphics; Cost function; Layout; Path planning; Shortest path problem;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309225
Filename
1309225
Link To Document