• DocumentCode
    3116439
  • Title

    Generic path planning for real-time applications

  • Author

    Niederberger, Christoph ; Radovic, Dejan ; Gross, Markus

  • Author_Institution
    Comput. Graphics Lab., Eidgenossische Tech. Hochschule, Zurich
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    299
  • Lastpage
    306
  • Abstract
    We present a fast and robust path planning algorithm for generic static terrains with polygonal obstacles. Our algorithm finds shorter, and therefore more intuitive paths than a traditional A* approach with a similar underlying graph. The presented algorithm is derived from A* and is modified to circumvent undecidable situations and unintuitive results. Additionally, we present two post-processing steps to enhance the quality and visual appearance of the resulting paths. The first method minimizes the number of waypoints in a path while the second method takes the slope of the terrain into account in order to generate visually more pleasing paths. We show that our algorithm is fast and, therefore, well suited for realtime applications, such as games or virtual environments
  • Keywords
    data visualisation; path planning; terrain mapping; tree searching; A* algorithm; generic path planning; path planning algorithm; real-time application; Application software; Approximation error; Computer graphics; Cost function; Layout; Path planning; Shortest path problem;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309225
  • Filename
    1309225