DocumentCode
3116463
Title
Three-dimensional whole body of virtual character animation for its behavior in a virtual environment using H-Anim and Inverse kinematics
Author
Ortiz, A. ; Oyarzun, D. ; Aizpurua, I. ; Posada, J.
Author_Institution
Vicomtech Res. Center, San Sebastian
fYear
2004
fDate
19-19 June 2004
Firstpage
307
Lastpage
310
Abstract
The article presents the development of an articulated three-dimensional avatar, which is capable of speaking in several languages and moving through a virtual environment. The work has been centred in the following tasks: modelling a whole articulated body avatar based on H-Anim specification; developing body animation techniques based on VRML and Inverse kinematics, facial expressions (Emotions and Lip Synch) and behavioural rules for the avatar. The resulting avatar was integrated in a virtual environment. We also explain the collision techniques used during integration
Keywords
avatars; computer animation; face recognition; graphical user interfaces; solid modelling; speech; virtual reality languages; H-Anim; Inverse kinematics; VRML; articulated three-dimensional avatar; facial expression; virtual character animation; virtual environment; Avatars; Computer interfaces; Facial animation; Fasteners; Humans; Kinematics; Natural languages; Psychology; Topology; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309226
Filename
1309226
Link To Document