• DocumentCode
    3116463
  • Title

    Three-dimensional whole body of virtual character animation for its behavior in a virtual environment using H-Anim and Inverse kinematics

  • Author

    Ortiz, A. ; Oyarzun, D. ; Aizpurua, I. ; Posada, J.

  • Author_Institution
    Vicomtech Res. Center, San Sebastian
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    307
  • Lastpage
    310
  • Abstract
    The article presents the development of an articulated three-dimensional avatar, which is capable of speaking in several languages and moving through a virtual environment. The work has been centred in the following tasks: modelling a whole articulated body avatar based on H-Anim specification; developing body animation techniques based on VRML and Inverse kinematics, facial expressions (Emotions and Lip Synch) and behavioural rules for the avatar. The resulting avatar was integrated in a virtual environment. We also explain the collision techniques used during integration
  • Keywords
    avatars; computer animation; face recognition; graphical user interfaces; solid modelling; speech; virtual reality languages; H-Anim; Inverse kinematics; VRML; articulated three-dimensional avatar; facial expression; virtual character animation; virtual environment; Avatars; Computer interfaces; Facial animation; Fasteners; Humans; Kinematics; Natural languages; Psychology; Topology; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309226
  • Filename
    1309226