DocumentCode
3116695
Title
P-quadtrees: a point and polygon hybrid multi-resolution rendering approach
Author
Junfeng Ji ; Sheng Li ; Xuehui Liu ; Enhua Wu
Author_Institution
Chinese Academy of Sciences
fYear
2004
fDate
19-19 June 2004
Firstpage
382
Lastpage
385
Abstract
Point and polygon representations have their respective merits in rendering objects. In this paper, we propose a novel hybrid multi-resolution approach, PQuadtrees, to efficiently render highly detailed objects. PQuadtrees are constructed from geometry images. Both point and polygon are tightly integrated into a uniform structure. While traversing the P-Quadtrees in rendering, the part of surface that face the viewer can be rendered by coarser quad mesh to reduce the numbers of rendering primitives. The shading details can be enhanced by hardware accelerated normal mapping. The view dependent LOD selects the finer hierarchy on silhouette, which is rendered by points. The rendering of large-scale model is greatly accelerated while the visual effect both at the surfaces and the silhouette is guaranteed.
Keywords
Acceleration; Computer science; Data structures; Graphics; Hardware; Information geometry; Laboratories; Large-scale systems; Multiresolution analysis; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309238
Filename
1309238
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