• DocumentCode
    3116695
  • Title

    P-quadtrees: a point and polygon hybrid multi-resolution rendering approach

  • Author

    Junfeng Ji ; Sheng Li ; Xuehui Liu ; Enhua Wu

  • Author_Institution
    Chinese Academy of Sciences
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    382
  • Lastpage
    385
  • Abstract
    Point and polygon representations have their respective merits in rendering objects. In this paper, we propose a novel hybrid multi-resolution approach, PQuadtrees, to efficiently render highly detailed objects. PQuadtrees are constructed from geometry images. Both point and polygon are tightly integrated into a uniform structure. While traversing the P-Quadtrees in rendering, the part of surface that face the viewer can be rendered by coarser quad mesh to reduce the numbers of rendering primitives. The shading details can be enhanced by hardware accelerated normal mapping. The view dependent LOD selects the finer hierarchy on silhouette, which is rendered by points. The rendering of large-scale model is greatly accelerated while the visual effect both at the surfaces and the silhouette is guaranteed.
  • Keywords
    Acceleration; Computer science; Data structures; Graphics; Hardware; Information geometry; Laboratories; Large-scale systems; Multiresolution analysis; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309238
  • Filename
    1309238