DocumentCode
3116856
Title
Remote line rendering for mobile devices
Author
Diepstraten, Joachim ; Görke, Martin ; Ertl, Thomas
Author_Institution
Visualization & Interactive Syst. Group, Stuttgart Univ.
fYear
2004
fDate
19-19 June 2004
Firstpage
454
Lastpage
461
Abstract
There is a growing interest for providing interactive graphics also on mobile devices like PDAs, Smartphones, etc. Right now mobile devices are very limited concerning graphical resources basically only simple 2D rasterization operations are available, that run completely on the main CPU of the device. The desire to have more complex 3D graphics on these devices often results in a remote rendering solution. Classical remote rendering solutions produce the final images on a server and transfer these to the client device over a wired or nonwired network. We present an alternative method to the image-based approach by splitting the rendering process between client and server transfering couple of 2D line primitives over the network, which are rendered locally by the mobile device
Keywords
client-server systems; graphical user interfaces; mobile communication; mobile computing; mobile handsets; rendering (computer graphics); 2D line primitives; 2D rasterization operations; PDA; Smartphones; client-server transfering couple; complex 3D graphics; image-based approach; interactive graphics; mobile devices; nonwired network; remote line rendering; rendering process splitting; Graphics; Image coding; Layout; Network servers; Personal digital assistants; Power generation; Rendering (computer graphics); Smart phones; Visualization; Wireless networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309247
Filename
1309247
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