DocumentCode
311686
Title
Sketching shadows and highlights to position lights
Author
Poulin, Pierre ; Ratib, Karim ; Jacques, Marco
Author_Institution
Dept. d´´Inf. et de Recherche Oper., Montreal Univ., Que., Canada
fYear
1997
fDate
23-27 Jun 1997
Firstpage
56
Lastpage
63
Abstract
In inverse shading, a user provides information about the desired shading as she/he would like it to appear in the final image. The computer then interprets this information to identify the best values for the various shading parameters that would lead to the desired visual effect. The authors introduce an approach based on sketching in order to position light sources. Point light sources are positioned by sketches of shadows or highlights. Extended light sources are positioned by sketches of umbra or penumbra. The resulting system allows one to quickly position light sources and to refine their positions interactively and more intuitively
Keywords
CAD; light sources; lighting; ray tracing; solid modelling; computer information interpretation; extended light source positioning; highlight sketching; interactive position refinement; inverse shading; penumbra sketching; point light source positioning; shading parameters; shadow sketching; umbra sketching; visual effect; Constraint optimization; Context modeling; Design automation; Graphics; Layout; Light sources; Lighting; Shape; Solid modeling; Visual effects;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1997. Proceedings
Conference_Location
Hasselt and Diepenbeek
Print_ISBN
0-7695-0185-0
Type
conf
DOI
10.1109/CGI.1997.601272
Filename
601272
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