• DocumentCode
    311686
  • Title

    Sketching shadows and highlights to position lights

  • Author

    Poulin, Pierre ; Ratib, Karim ; Jacques, Marco

  • Author_Institution
    Dept. d´´Inf. et de Recherche Oper., Montreal Univ., Que., Canada
  • fYear
    1997
  • fDate
    23-27 Jun 1997
  • Firstpage
    56
  • Lastpage
    63
  • Abstract
    In inverse shading, a user provides information about the desired shading as she/he would like it to appear in the final image. The computer then interprets this information to identify the best values for the various shading parameters that would lead to the desired visual effect. The authors introduce an approach based on sketching in order to position light sources. Point light sources are positioned by sketches of shadows or highlights. Extended light sources are positioned by sketches of umbra or penumbra. The resulting system allows one to quickly position light sources and to refine their positions interactively and more intuitively
  • Keywords
    CAD; light sources; lighting; ray tracing; solid modelling; computer information interpretation; extended light source positioning; highlight sketching; interactive position refinement; inverse shading; penumbra sketching; point light source positioning; shading parameters; shadow sketching; umbra sketching; visual effect; Constraint optimization; Context modeling; Design automation; Graphics; Layout; Light sources; Lighting; Shape; Solid modeling; Visual effects;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1997. Proceedings
  • Conference_Location
    Hasselt and Diepenbeek
  • Print_ISBN
    0-7695-0185-0
  • Type

    conf

  • DOI
    10.1109/CGI.1997.601272
  • Filename
    601272