DocumentCode
3117091
Title
Interactive rendering with LOD control and occlusion culling based on polygon hierarchies
Author
Tsuji, Tokuo ; Zha, Hongbin ; Kurazume, Ryo ; Hasegawa, Tsutomu
Author_Institution
Kyushu Univ., Fukuoka
fYear
2004
fDate
19-19 June 2004
Firstpage
536
Lastpage
539
Abstract
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effective for rendering a large amount of data in complex environments
Keywords
computational geometry; data structures; hidden feature removal; interactive systems; principal component analysis; rendering (computer graphics); solid modelling; LOD control; interactive scene rendering; occlusion culling; polygonal hierarchical data structure; Acceleration; Computed tomography; Computer graphics; Data structures; Design automation; Laser modes; Principal component analysis; Rendering (computer graphics); Solid modeling; Surface emitting lasers;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309261
Filename
1309261
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