• DocumentCode
    3117469
  • Title

    From continuous to discrete games

  • Author

    García, Inmaculada ; Mollá, Ramón ; Morillo, Pedro

  • Author_Institution
    Valencia Tech. Univ.
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    626
  • Lastpage
    629
  • Abstract
    Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a discrete event simulator as a game kernel. This paper proposes to integrate a discrete event simulator (DESK) to manage the videogames events. The videogame kernel used is Fly3D. The new kernel is called DFlySD. It allows a discrete event simulation scheme and the rendering and simulation phase independence. The integration objective has been to maintain the FlySD main structure and functionality, changing only the events management. The videogames objects behavior and interconnection is modeled by message passing. Maintaining the videogame quality, the videogames created using DFlySD allow reducing the computer power used to execute it. That allows to execute the videogame in computers with less computing power or to improve the game quality
  • Keywords
    computer games; discrete event simulation; message passing; operating system kernels; rendering (computer graphics); DflySD kernel; Fly3D; computer games; discrete event simulator; discrete game; game kernel; message passing; rendering; videogame quality; videogames events management; Computational modeling; Computer languages; Computer simulation; Discrete event simulation; Games; Kernel; Layout; Libraries; Message passing; Object oriented modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309278
  • Filename
    1309278