DocumentCode :
3118980
Title :
Evolution of a digital organism playing Go
Author :
Alt, Christian ; Mayer, Helmut A.
Author_Institution :
Dept. of Comput. Sci., Univ. of Salzburg, Salzburg, Austria
fYear :
2013
fDate :
16-19 April 2013
Firstpage :
130
Lastpage :
137
Abstract :
Digital organisms (DOs) model the basic structure and development of natural organisms to create robust, scalable, and adaptive solutions to problems from different fields. The applicability of DOs has been investigated mainly on a few synthetic problems like pattern creation, but on a very limited number of real world problems, e.g., the creation of architectural structures. In this paper the potential of DOs for learning to play the game of Go is demonstrated. Go has been chosen for its high complexity, its simple set of rules, and its pattern-oriented structure. A DO is designed, which is able to learn to play the game of Go by means of artificial evolution. The DO is evolved against three computer opponents of different strength on a 5×5 board. Specifically, we are interested in the DO´s scalability, when evolved to play on the small board and transferred to a larger board without any external adaptations.
Keywords :
computer games; learning (artificial intelligence); artificial evolution; basic structure; computer opponent; digital organism; learning; natural organism; pattern oriented structure; playing Go; synthetic problem; Computers; Games; Neural networks; Organisms; Scalability; Sociology; Statistics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolving and Adaptive Intelligent Systems (EAIS), 2013 IEEE Conference on
Conference_Location :
Singapore
Type :
conf
DOI :
10.1109/EAIS.2013.6604115
Filename :
6604115
Link To Document :
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