• DocumentCode
    3121061
  • Title

    Virtual Reality Applications in Improving Postural Control and Minimizing Falls

  • Author

    Virk, Sumandeep ; McConville, Kristiina M Valter

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Ryerson Univ., Toronto, Ont.
  • fYear
    2006
  • fDate
    Aug. 30 2006-Sept. 3 2006
  • Firstpage
    2694
  • Lastpage
    2697
  • Abstract
    Maintaining balance under all conditions is an absolute requirement for humans. Orientation in space and balance maintenance requires inputs from the vestibular, the visual, the proprioceptive and the somatosensory systems. All the cues coming from these systems are integrated by the central nervous system (CNS) to employ different strategies for orientation and balance. How the CNS integrates all the inputs and makes cognitive decisions about balance strategies has been an area of interest for biomedical engineers for a long time. More interesting is the fact that in the absence of one or more cues, or when the input from one of the sensors is skewed, the CNS "adapts" to the new environment and gives less weight to the conflicting inputs [1]. The focus of this paper is a review of different strategies and models put forward by researchers to explain the integration of these sensory cues. Also, the paper compares the different approaches used by young and old adults in maintaining balance. Since with age the musculoskeletal, visual and vestibular system deteriorates, the older subjects have to compensate for these impaired sensory cues for postural stability. The paper also discusses the applications of virtual reality in rehabilitation programs not only for balance in the elderly but also in occupational falls. Virtual reality has profound applications in the field of balance rehabilitation and training because of its relatively low cost. Studies will be conducted to evaluate the effectiveness of virtual reality training in modifying the head and eye movement strategies, and determine the role of these responses in the maintenance of balance
  • Keywords
    brain; cognition; geriatrics; mechanoception; medical computing; neurophysiology; patient rehabilitation; position control; virtual reality; balance maintenance; balance rehabilitation program; balance strategy; central nervous system; cognitive decision; elderly person; eye movement strategy; head movement strategy; impaired sensory cues; occupational fall; postural control; postural stability; proprioception; somatosensory system; vestibular system; virtual reality application; visual system; Biomedical engineering; Biosensors; Central nervous system; Costs; Head; Humans; Musculoskeletal system; Senior citizens; Stability; Virtual reality; Balance control; Head Movements; Multi-sensory Interactions; Virtual reality training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society, 2006. EMBS '06. 28th Annual International Conference of the IEEE
  • Conference_Location
    New York, NY
  • ISSN
    1557-170X
  • Print_ISBN
    1-4244-0032-5
  • Electronic_ISBN
    1557-170X
  • Type

    conf

  • DOI
    10.1109/IEMBS.2006.260751
  • Filename
    4462351