DocumentCode
312356
Title
Emotional speech elicited using computer games
Author
Johnstone, Tom
Author_Institution
Geneva Univ., Switzerland
Volume
3
fYear
1996
fDate
3-6 Oct 1996
Firstpage
1985
Abstract
The potential of using computer games and simulations as elicitors of affective speech, particularly in research targeting current computer based speech technologies, is discussed. Initial results of acoustical analyses which have been performed on speech samples collected from 30 subjects playing an interactive computer game are presented. The game was modified to manipulate two of the stimulus evaluation checks (intrinsic pleasantness and goal conduciveness) which have been proposed by Scherer (1984) as antecedents of emotion
Keywords
computer games; digital simulation; human factors; simulation; speech recognition; speech synthesis; acoustical analyses; affective speech; computer based speech technologies; emotional speech elicitation; goal conduciveness; interactive computer game; intrinsic pleasantness; simulations; speech samples; stimulus evaluation checks; Computational modeling; Computer simulation; Loudspeakers; Organisms; Performance analysis; Signal processing; Speech analysis; Speech processing; Speech recognition; Speech synthesis;
fLanguage
English
Publisher
ieee
Conference_Titel
Spoken Language, 1996. ICSLP 96. Proceedings., Fourth International Conference on
Conference_Location
Philadelphia, PA
Print_ISBN
0-7803-3555-4
Type
conf
DOI
10.1109/ICSLP.1996.608026
Filename
608026
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