• DocumentCode
    312356
  • Title

    Emotional speech elicited using computer games

  • Author

    Johnstone, Tom

  • Author_Institution
    Geneva Univ., Switzerland
  • Volume
    3
  • fYear
    1996
  • fDate
    3-6 Oct 1996
  • Firstpage
    1985
  • Abstract
    The potential of using computer games and simulations as elicitors of affective speech, particularly in research targeting current computer based speech technologies, is discussed. Initial results of acoustical analyses which have been performed on speech samples collected from 30 subjects playing an interactive computer game are presented. The game was modified to manipulate two of the stimulus evaluation checks (intrinsic pleasantness and goal conduciveness) which have been proposed by Scherer (1984) as antecedents of emotion
  • Keywords
    computer games; digital simulation; human factors; simulation; speech recognition; speech synthesis; acoustical analyses; affective speech; computer based speech technologies; emotional speech elicitation; goal conduciveness; interactive computer game; intrinsic pleasantness; simulations; speech samples; stimulus evaluation checks; Computational modeling; Computer simulation; Loudspeakers; Organisms; Performance analysis; Signal processing; Speech analysis; Speech processing; Speech recognition; Speech synthesis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Spoken Language, 1996. ICSLP 96. Proceedings., Fourth International Conference on
  • Conference_Location
    Philadelphia, PA
  • Print_ISBN
    0-7803-3555-4
  • Type

    conf

  • DOI
    10.1109/ICSLP.1996.608026
  • Filename
    608026