DocumentCode :
312356
Title :
Emotional speech elicited using computer games
Author :
Johnstone, Tom
Author_Institution :
Geneva Univ., Switzerland
Volume :
3
fYear :
1996
fDate :
3-6 Oct 1996
Firstpage :
1985
Abstract :
The potential of using computer games and simulations as elicitors of affective speech, particularly in research targeting current computer based speech technologies, is discussed. Initial results of acoustical analyses which have been performed on speech samples collected from 30 subjects playing an interactive computer game are presented. The game was modified to manipulate two of the stimulus evaluation checks (intrinsic pleasantness and goal conduciveness) which have been proposed by Scherer (1984) as antecedents of emotion
Keywords :
computer games; digital simulation; human factors; simulation; speech recognition; speech synthesis; acoustical analyses; affective speech; computer based speech technologies; emotional speech elicitation; goal conduciveness; interactive computer game; intrinsic pleasantness; simulations; speech samples; stimulus evaluation checks; Computational modeling; Computer simulation; Loudspeakers; Organisms; Performance analysis; Signal processing; Speech analysis; Speech processing; Speech recognition; Speech synthesis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Spoken Language, 1996. ICSLP 96. Proceedings., Fourth International Conference on
Conference_Location :
Philadelphia, PA
Print_ISBN :
0-7803-3555-4
Type :
conf
DOI :
10.1109/ICSLP.1996.608026
Filename :
608026
Link To Document :
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