DocumentCode
3124408
Title
Using Graphics Processor Units (GPUs) for Automatic Video Structuring
Author
Kehoe, Peter ; Smeaton, Alan F.
Author_Institution
Dublin City Univ., Dublin
fYear
2007
fDate
6-8 June 2007
Firstpage
18
Lastpage
18
Abstract
The rapid pace of development of graphic processor units (GPUs) in recent years in terms of performance and programmability has attracted the attention of those seeking to leverage alternative architectures for better performance than that which commodity CPUs can provide. In this paper, the potential of the GPU in automatically structuring video is examined, specifically in shot boundary detection and representative keyframe selection techniques. We first introduce the programming model of the GPU and outline the implementation of techniques for shot boundary detection and representative keyframe selection on both the CPU and GPU, using histogram comparisons. We compare the approaches and present performance results for both the CPU and GPU. Overall these results demonstrate the significant potential for the GPU in this domain.
Keywords
digital signal processing chips; image representation; video signal processing; alternative architectures; automatic video structuring; graphics processor units; histogram comparisons; programmability h; programming model; representative keyframe selection; shot boundary detection; Acceleration; Bandwidth; Graphics; Gunshot detection systems; Histograms; Programming profession; Random access memory; Read-write memory; Rendering (computer graphics); Video compression;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Analysis for Multimedia Interactive Services, 2007. WIAMIS '07. Eighth International Workshop on
Conference_Location
Santorini
Print_ISBN
0-7695-2818-X
Electronic_ISBN
0-7695-2818-X
Type
conf
DOI
10.1109/WIAMIS.2007.85
Filename
4279126
Link To Document