DocumentCode
3124544
Title
Erasure coding for real-time streaming
Author
Leong, Derek ; Ho, Tracey
Author_Institution
Dept. of Electr. Eng., California Inst. of Technol., Pasadena, CA, USA
fYear
2012
fDate
1-6 July 2012
Firstpage
289
Lastpage
293
Abstract
We consider a real-time streaming system where messages are created sequentially at the source, and are encoded for transmission over a packet erasure channel. Each message must subsequently be decoded at the receiver within a given delay from its creation time. We consider code design and maximum message rates when all messages must be decodable by their respective deadlines under a specified set of erasure patterns (erasure model). Specifically, we provide a code construction that achieves the optimal rate for an asymptotic number of messages, under erasure models containing a limited number of erasures per coding window, per sliding window, and containing erasure bursts of a limited length.
Keywords
channel coding; decoding; error correction codes; code construction; code design; coding window; creation time; decoding; erasure bursts; erasure coding; erasure model; message rates; packet erasure channel; real time streaming; sliding window; Delay; Encoding; Real time systems; Receivers; Resource management; Upper bound; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Theory Proceedings (ISIT), 2012 IEEE International Symposium on
Conference_Location
Cambridge, MA
ISSN
2157-8095
Print_ISBN
978-1-4673-2580-6
Electronic_ISBN
2157-8095
Type
conf
DOI
10.1109/ISIT.2012.6284055
Filename
6284055
Link To Document