DocumentCode
3124864
Title
From playgrounds to smartphones: Mobile evolution of a kids game
Author
Palazzi, Claudio E. ; Maggiorini, Dario
Author_Institution
Dipt. di Mat. Pura e Applicata, Univ. di Padova, Padova, Italy
fYear
2011
fDate
9-12 Jan. 2011
Firstpage
182
Lastpage
186
Abstract
In the last decades mobile phones have evolved into powerful devices able to bring Internet services into our pockets. Following this trend, a popular application as gaming has extended its domain from home computers and consoles to the mobile realm. Indeed, mobile games embody a successful application for smartphones able to engage millions of subscribers worldwide. The next step is the creation of a new generation of mobile games, representing more than just a tiny version of home entertainment blockbusters; the ubiquitous use and the interesting features (i.e., camera, gyroscope, connectivity, GPS, etc.) of mobile phones create unprecedented opportunities for completely new kinds of gaming experience. As a proof of concept, we have created an application for mobile phones exploiting their camera and connectivity as available in every modern smartphone to digitally replicate and enhance an outdoor game for children that would not be playable through a desktop PC.
Keywords
computer games; mobile computing; mobile handsets; Internet services; desktop PC; home computers; home entertainment blockbuster; kid game; mobile evolution; mobile games; mobile phones; smart phones; Cameras; Color; Games; Image color analysis; Mobile handsets; Protocols; Servers; Simon says; entertainment; iPhone; mobile game;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference (CCNC), 2011 IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-8789-9
Type
conf
DOI
10.1109/CCNC.2011.5766449
Filename
5766449
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