DocumentCode
3125611
Title
Improving collision detection in distributed virtual environments by adaptive collision prediction tracking
Author
Ohlenburg, Jan
Author_Institution
Fraunhofer Inst. Appl. Inf. Technol., Sankt Augustin, Germany
fYear
2004
fDate
27-31 March 2004
Firstpage
83
Lastpage
90
Abstract
Collision detection for dynamic objects in distributed virtual environments is still an open research topic. The problems of network latency and available network bandwidth prevent exact common solutions. The consistency-throughput tradeoff states that a distributed virtual environment cannot be consistent and highly dynamic at the same time. Remote object visualization is used to extrapolate and predict the movement of remote objects reducing the bandwidth required for good approximations of the remote objects. Few update messages aggravate the effect of network latency for collision detection. In this paper, new approach extending remote object visualization techniques is demonstrated to improve the results of collision detection in distributed virtual environments. We showed how this can significantly reduce the approximation errors caused by remote object visualization techniques. This is done by predicting collisions between remote objects and adaptively changing the parameters of these techniques.
Keywords
collision avoidance; data visualisation; distributed processing; object detection; virtual reality; adaptive collision prediction tracking; collision detection; collisions prediction; distributed virtual environments; dynamic objects; remote object visualization; Avatars; Bandwidth; Delay; Information technology; Intelligent networks; Object detection; Throughput; Virtual environment; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2004. Proceedings. IEEE
ISSN
1087-8270
Print_ISBN
0-7803-8415-6
Type
conf
DOI
10.1109/VR.2004.1310059
Filename
1310059
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