Title :
Adaptive scene synchronization for virtual and mixed reality environments
Author :
Hamza-Lup, Felix G. ; Rolland, Jannick P.
Author_Institution :
Sch. of Electr. Eng. & Comput. Sci., Central Florida Univ., Orlando, FL, USA
Abstract :
Technological advances in virtual environments facilitate the creation of distributed collaborative environments, in which the distribution of three-dimensional content at remote locations allows efficient and effective communication of ideas. One of the challenges in distributed shared environments is maintaining a consistent view of the shared information, in the presence of inevitable network delays and variable bandwidth. A consistent view in a shared 3D scene may significantly increase the sense of presence among participants and improve their interactivity. This paper introduces an adaptive scene synchronization algorithm and a framework for integration of the algorithm in a distributed real-time virtual environment. In spite of significant network delays, results show that objects can be synchronous in their viewpoint at multiple remotely located sites. Furthermore residual asynchronicity is quantified as a function of network delays and scalability.
Keywords :
adaptive systems; distributed processing; groupware; synchronisation; virtual reality; 3D content distribution; adaptive scene synchronization; distributed collaborative environments; distributed shared environments; distributed virtual environment; mixed reality environments; real-time virtual environment; residual asynchronicity; shared 3D scene; virtual environments; virtual reality; Collaboration; Communication effectiveness; Computer science; Delay; Layout; Optical computing; Optical sensors; Synchronization; Virtual environment; Virtual reality;
Conference_Titel :
Virtual Reality, 2004. Proceedings. IEEE
Print_ISBN :
0-7803-8415-6
DOI :
10.1109/VR.2004.1310061