DocumentCode
3125654
Title
VRML scene graphs on an interactive ray tracing engine
Author
Dietrich, Andreas ; Wald, Ingo ; Wagner, Markus ; Slusallek, Philipp
Author_Institution
Comput. Graphics Group, Saarland Univ., Saarbriicken, Germany
fYear
2004
fDate
27-31 March 2004
Firstpage
109
Lastpage
282
Abstract
With the recent advances in ray tracing technology, high-quality image generation at interactive rates has finally become a reality. As a consequence ray tracing likely plays a larger role in visualization systems, enabling the conception and creation of completely new interactive graphics applications. In this paper, we describe the design and development of a ray tracing-based VRML browser and editor as a case study of such an application. It exploits all advantages of ray tracing, including physically-correct plug and play shading and support for large models. In particular we demonstrate how to overcome the limitations that result from existing scene graph libraries and data exchange formats still being targeted towards rasterization technology. Also we show how to extend the VRML lighting model and to optimize scene graph handling for ray tracing.
Keywords
data visualisation; interactive systems; ray tracing; realistic images; software libraries; virtual reality; VRML browser; VRML editor; VRML scene graphs; consequence ray tracing; data exchange; high-quality image generation; interactive graphics; interactive ray tracing engine; lighting model; physically-correct plug-and-play shading; rasterization technology; scene graph handling; scene graph libraries; visualization systems; Design optimization; Engines; Hardware; Layout; Libraries; Manufacturing industries; Process design; Ray tracing; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2004. Proceedings. IEEE
ISSN
1087-8270
Print_ISBN
0-7803-8415-6
Type
conf
DOI
10.1109/VR.2004.1310063
Filename
1310063
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