DocumentCode
3125894
Title
Web-based hardware accelerated procedural content generation
Author
Rhalibi, A.E. ; Cooper, Simon ; Carter, Chris ; Merabti, Madjid ; Wetherall, Jon
Author_Institution
Sch. of Comput. & Math. Sci., Liverpool John Moores Univ., Liverpool, UK
fYear
2011
fDate
9-12 Jan. 2011
Firstpage
368
Lastpage
372
Abstract
Procedural methods show great potential but are an underused substitute to manual content creation. Limitations to these methods include the lack of control of the output due to its random nature and the absence of integrated solutions, although more recent publications increasingly address these issues. This paper describes procedural methods applied to 3D game environment, including the variable realism of their output, performance and the control users can exercise over the procedure. In this work, we focus on the techniques and processes we used to create a web based tool in Java that creates and exports a variety of 3D computer game levels using procedural content generation with random and user selected constraints. The system also supports 3D hardware acceleration.
Keywords
Java; computer games; 3D computer game; Java; Web based tool; content generation; manual content creation; procedural method; Conferences; Virtual environment; Fractal; Hardware Acceleration; L-Systems; Level Design; Procedural Content Generation; Terrain;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference (CCNC), 2011 IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-8789-9
Type
conf
DOI
10.1109/CCNC.2011.5766493
Filename
5766493
Link To Document