• DocumentCode
    3125894
  • Title

    Web-based hardware accelerated procedural content generation

  • Author

    Rhalibi, A.E. ; Cooper, Simon ; Carter, Chris ; Merabti, Madjid ; Wetherall, Jon

  • Author_Institution
    Sch. of Comput. & Math. Sci., Liverpool John Moores Univ., Liverpool, UK
  • fYear
    2011
  • fDate
    9-12 Jan. 2011
  • Firstpage
    368
  • Lastpage
    372
  • Abstract
    Procedural methods show great potential but are an underused substitute to manual content creation. Limitations to these methods include the lack of control of the output due to its random nature and the absence of integrated solutions, although more recent publications increasingly address these issues. This paper describes procedural methods applied to 3D game environment, including the variable realism of their output, performance and the control users can exercise over the procedure. In this work, we focus on the techniques and processes we used to create a web based tool in Java that creates and exports a variety of 3D computer game levels using procedural content generation with random and user selected constraints. The system also supports 3D hardware acceleration.
  • Keywords
    Java; computer games; 3D computer game; Java; Web based tool; content generation; manual content creation; procedural method; Conferences; Virtual environment; Fractal; Hardware Acceleration; L-Systems; Level Design; Procedural Content Generation; Terrain;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference (CCNC), 2011 IEEE
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4244-8789-9
  • Type

    conf

  • DOI
    10.1109/CCNC.2011.5766493
  • Filename
    5766493