DocumentCode :
3126050
Title :
Creating VR scenes using fully automatic derivation of motion vectors
Author :
Habuka, Kensuke ; Shinagawa, Yoshihisa
Author_Institution :
Illinois Univ., Urbana-Champaign, IL, USA
fYear :
2004
fDate :
27-31 March 2004
Firstpage :
225
Lastpage :
226
Abstract :
We propose a new method to create smooth VR scenes using a limited number of images and the motion vectors among them. We will discuss two specific components to simulate a majority of VR scenes: MV VR Object and MV VR Panorama. They provide similar functions to QuickTime VR Object, and QuickTime VR Panorama (Chen and Williams, 1993). However, our method can interpolate between the existing images, and therefore, smooth movement of viewpoints is achieved. When we look at a primitive from arbitrary viewpoints, the images of an object associated with the primitive is transformed according to the motion vectors and to the location of the viewpoint.
Keywords :
image motion analysis; interpolation; virtual reality; MV VR Object; MV VR Panorama; QuickTime VR Object; QuickTime VR Panorama; image interpolation; motion vectors; virtual reality; Displays; Energy resolution; Image generation; Image resolution; Interpolation; Layout; Nonlinear filters; Pixel; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2004. Proceedings. IEEE
ISSN :
1087-8270
Print_ISBN :
0-7803-8415-6
Type :
conf
DOI :
10.1109/VR.2004.1310081
Filename :
1310081
Link To Document :
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