DocumentCode
3127293
Title
Chip technologies for Entertainment Robots - present and future
Author
Makimoto, T. ; Doi, T.T.
Author_Institution
Sony Corp., Tokyo, Japan
fYear
2002
fDate
8-11 Dec. 2002
Firstpage
9
Lastpage
16
Abstract
The historical background, current status and future prospect of Entertainment Robots will be reviewed, and the critical roles played by chip technologies - including processor performance, sensing capability and actuator elements - discussed. Entertainment Robots were developed and introduced to the market in the late 1990s. Sony\´s AIBO, a dog-like Entertainment Robot, was the first of this kind and was sold through Internet channels beginning in 1999. Biped humanoid robots have also been developed and will be introduced to the market in the not too distant future. Examples of the latest developments in this field will be demonstrated, including Sony\´s SDR-4X, which was developed in 2002. Entertainment Robots will continue providing never-ending challenges for chip engineers and will become a new "technology driver" in the coming decades.
Keywords
consumer electronics; digital integrated circuits; integrated circuit technology; mobile robots; AIBO; Entertainment Robots; Sony SDR-4X; actuator elements; biped humanoid robots; chip technologies; processor performance; sensing capability; technology driver; Artificial intelligence; Cities and towns; History; Humans; Intelligent robots; Internet; Marketing and sales; Protection; Robot sensing systems; Service robots;
fLanguage
English
Publisher
ieee
Conference_Titel
Electron Devices Meeting, 2002. IEDM '02. International
Conference_Location
San Francisco, CA, USA
Print_ISBN
0-7803-7462-2
Type
conf
DOI
10.1109/IEDM.2002.1175768
Filename
1175768
Link To Document