• DocumentCode
    3129414
  • Title

    Interactive Augmented Reality Game for Enhancing Library Instruction in Elementary Schools

  • Author

    Yi-Shiang Wang ; Chih-Ming Chen ; Chin-Ming Hong ; Yen-Nung Tsai

  • Author_Institution
    Dept. of Appl. Electron. Technol., Nat. Taiwan Normal Univ., Taipei, Taiwan
  • fYear
    2013
  • fDate
    22-26 July 2013
  • Firstpage
    391
  • Lastpage
    396
  • Abstract
    Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library´s learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction.
  • Keywords
    augmented reality; computer based training; computer games; educational institutions; information science education; libraries; teaching; GARLIS; Taiwan; computer-assisted instruction; educational gaming system; elementary schools; field-dependent cognitive style; field-independent cognitive style; game-based learning; innovative augmented reality interactive technology; interactive game-based augmented reality library instruction system; library instruction; library resources; library skill teaching; library skills training; situated learning theory; student learning motivation; student learning performance; Augmented reality; Educational institutions; Games; Libraries; Testing; Three-dimensional displays; augmented reality; human-computer interface; library instruction; media in education;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Software and Applications Conference Workshops (COMPSACW), 2013 IEEE 37th Annual
  • Conference_Location
    Japan
  • Type

    conf

  • DOI
    10.1109/COMPSACW.2013.128
  • Filename
    6605822