• DocumentCode
    3129504
  • Title

    Peer-to-Peer AOI Management Scheme with Load Balancing of Master Peers

  • Author

    Tamura, Yoshinobu ; Fujita, S.

  • Author_Institution
    Dept. of Inf. Eng., Hiroshima Univ., Higashi-Hiroshima, Japan
  • fYear
    2013
  • fDate
    4-6 Dec. 2013
  • Firstpage
    201
  • Lastpage
    207
  • Abstract
    In this paper, we propose a distributed scheme to realize a quick update of the AOI (Area Of Interest) of players participating in a MMORPG. The basic idea of the proposed scheme is to dynamically adjust the number of master peers in each region using a threshold-based merge and split mechanism, where region is a part of the game field obtained by statically partitioning it. The result of simulations indicates that the proposed scheme certainly improves the update time of MOPAR proposed by Yu et al., e.g., it reduces the update time of MOPAR by 40% when all players randomly move in the game field and by 60% when a half of players gather in a specific region.
  • Keywords
    computer games; groupware; peer-to-peer computing; resource allocation; MMORPG; MOPAR update time; distributed scheme; dynamic master peer number adjustment; game field; load balancing; master peers; multiplayer online role-playing games; peer-to-peer AOI management scheme; player area of interest; static partitioning; threshold-based merge-and-split mechanism; Delays; Games; IP networks; Load modeling; Peer-to-peer computing; Protocols; Servers; Area Of Interest; MMORPG; Peer-to-peer; quick response time;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing and Networking (CANDAR), 2013 First International Symposium on
  • Conference_Location
    Matsuyama
  • Print_ISBN
    978-1-4799-2795-1
  • Type

    conf

  • DOI
    10.1109/CANDAR.2013.36
  • Filename
    6726898