DocumentCode
3129504
Title
Peer-to-Peer AOI Management Scheme with Load Balancing of Master Peers
Author
Tamura, Yoshinobu ; Fujita, S.
Author_Institution
Dept. of Inf. Eng., Hiroshima Univ., Higashi-Hiroshima, Japan
fYear
2013
fDate
4-6 Dec. 2013
Firstpage
201
Lastpage
207
Abstract
In this paper, we propose a distributed scheme to realize a quick update of the AOI (Area Of Interest) of players participating in a MMORPG. The basic idea of the proposed scheme is to dynamically adjust the number of master peers in each region using a threshold-based merge and split mechanism, where region is a part of the game field obtained by statically partitioning it. The result of simulations indicates that the proposed scheme certainly improves the update time of MOPAR proposed by Yu et al., e.g., it reduces the update time of MOPAR by 40% when all players randomly move in the game field and by 60% when a half of players gather in a specific region.
Keywords
computer games; groupware; peer-to-peer computing; resource allocation; MMORPG; MOPAR update time; distributed scheme; dynamic master peer number adjustment; game field; load balancing; master peers; multiplayer online role-playing games; peer-to-peer AOI management scheme; player area of interest; static partitioning; threshold-based merge-and-split mechanism; Delays; Games; IP networks; Load modeling; Peer-to-peer computing; Protocols; Servers; Area Of Interest; MMORPG; Peer-to-peer; quick response time;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing and Networking (CANDAR), 2013 First International Symposium on
Conference_Location
Matsuyama
Print_ISBN
978-1-4799-2795-1
Type
conf
DOI
10.1109/CANDAR.2013.36
Filename
6726898
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