DocumentCode :
3129726
Title :
Eroded terrain simulation based on improved hydraulic erosion algorithm
Author :
Yongsong, Zhan ; Xianjun, Chen
Author_Institution :
Coll. of Comput. Sci. & Eng., Guilin Univ. of Electron. Technol., Guilin, China
Volume :
1
fYear :
2011
fDate :
20-21 Aug. 2011
Firstpage :
93
Lastpage :
97
Abstract :
In order to improve the traditional terrain simulation with the problem of high computation cost and poor visual effect, a novel eroded terrain simulation technique for computer games is developed. Water Map and sediment map are utilized for the improvement of traditional hydraulic erosion algorithm to achieve more convincing simulated effects. Moreover, four acceleration methods are employed for algorithm optimization to ensure real-time simulation. Experiment results show that the new technique is robust and efficient to simulate photorealistic eroded terrain for real-time computer games and animations.
Keywords :
computer games; digital simulation; erosion; geotechnical engineering; hydraulic systems; structural engineering computing; acceleration method; high computation cost; hydraulic erosion algorithm; improved hydraulic erosion algorithm; photorealistic eroded terrain simulation; real time computer games; real time simulation; sediment map; traditional terrain simulation; water map; Computational modeling; Fractals; Materials; Real time systems; Sediments; Soil; Solid modeling; hydraulic erosion; sediment map; terrain simulation; water map;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computing, Control and Industrial Engineering (CCIE), 2011 IEEE 2nd International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-9599-3
Type :
conf
DOI :
10.1109/CCIENG.2011.6007965
Filename :
6007965
Link To Document :
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