DocumentCode
3129726
Title
Eroded terrain simulation based on improved hydraulic erosion algorithm
Author
Yongsong, Zhan ; Xianjun, Chen
Author_Institution
Coll. of Comput. Sci. & Eng., Guilin Univ. of Electron. Technol., Guilin, China
Volume
1
fYear
2011
fDate
20-21 Aug. 2011
Firstpage
93
Lastpage
97
Abstract
In order to improve the traditional terrain simulation with the problem of high computation cost and poor visual effect, a novel eroded terrain simulation technique for computer games is developed. Water Map and sediment map are utilized for the improvement of traditional hydraulic erosion algorithm to achieve more convincing simulated effects. Moreover, four acceleration methods are employed for algorithm optimization to ensure real-time simulation. Experiment results show that the new technique is robust and efficient to simulate photorealistic eroded terrain for real-time computer games and animations.
Keywords
computer games; digital simulation; erosion; geotechnical engineering; hydraulic systems; structural engineering computing; acceleration method; high computation cost; hydraulic erosion algorithm; improved hydraulic erosion algorithm; photorealistic eroded terrain simulation; real time computer games; real time simulation; sediment map; traditional terrain simulation; water map; Computational modeling; Fractals; Materials; Real time systems; Sediments; Soil; Solid modeling; hydraulic erosion; sediment map; terrain simulation; water map;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing, Control and Industrial Engineering (CCIE), 2011 IEEE 2nd International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-9599-3
Type
conf
DOI
10.1109/CCIENG.2011.6007965
Filename
6007965
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