• DocumentCode
    3129726
  • Title

    Eroded terrain simulation based on improved hydraulic erosion algorithm

  • Author

    Yongsong, Zhan ; Xianjun, Chen

  • Author_Institution
    Coll. of Comput. Sci. & Eng., Guilin Univ. of Electron. Technol., Guilin, China
  • Volume
    1
  • fYear
    2011
  • fDate
    20-21 Aug. 2011
  • Firstpage
    93
  • Lastpage
    97
  • Abstract
    In order to improve the traditional terrain simulation with the problem of high computation cost and poor visual effect, a novel eroded terrain simulation technique for computer games is developed. Water Map and sediment map are utilized for the improvement of traditional hydraulic erosion algorithm to achieve more convincing simulated effects. Moreover, four acceleration methods are employed for algorithm optimization to ensure real-time simulation. Experiment results show that the new technique is robust and efficient to simulate photorealistic eroded terrain for real-time computer games and animations.
  • Keywords
    computer games; digital simulation; erosion; geotechnical engineering; hydraulic systems; structural engineering computing; acceleration method; high computation cost; hydraulic erosion algorithm; improved hydraulic erosion algorithm; photorealistic eroded terrain simulation; real time computer games; real time simulation; sediment map; traditional terrain simulation; water map; Computational modeling; Fractals; Materials; Real time systems; Sediments; Soil; Solid modeling; hydraulic erosion; sediment map; terrain simulation; water map;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing, Control and Industrial Engineering (CCIE), 2011 IEEE 2nd International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-9599-3
  • Type

    conf

  • DOI
    10.1109/CCIENG.2011.6007965
  • Filename
    6007965