Title :
Study of special effect simulation by particle system editor
Author :
Yongsong, Zhan ; Xianjun, Chen
Author_Institution :
Coll. of Comput. Sci. & Eng., Guilin Univ. of Electron. Technol., Guilin, China
Abstract :
With the issue that traditional special effect simulation by particle system in computer games makes a lot of problems, such as low controllability and high computation cost, a novel approach based on particle system editor supported by Graphic Process Units (GPU) is proposed. The controllability of special effect design can be improved by the particle system editor, and the rendering of large amount of particles is performed really by GPU. Experimental results show that the system is able to greatly improve the productivity of special effect for computer games in real time.
Keywords :
computer games; coprocessors; rendering (computer graphics); computer games; graphic process units; particle system editor; rendering; special effect simulation; Computational modeling; Engines; Fires; Graphics processing unit; Hardware; Rendering (computer graphics); Solid modeling; XBOX360; computer application; particle system editor; special effect;
Conference_Titel :
Computing, Control and Industrial Engineering (CCIE), 2011 IEEE 2nd International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-9599-3
DOI :
10.1109/CCIENG.2011.6008057