DocumentCode
3131864
Title
fAR-PLAY: A framework to develop Augmented/Alternate Reality Games
Author
Gutierrez, L. ; Nikolaidis, I. ; Stroulia, E. ; Gouglas, S. ; Rockwell, G. ; Boechler, P. ; Carbonaro, M. ; King, S.
Author_Institution
Comput. Sci. Dept., Univ. of Alberta, Edmonton, AB, Canada
fYear
2011
fDate
21-25 March 2011
Firstpage
531
Lastpage
536
Abstract
Augmented/Alternate Reality Games are a relatively new, yet increasingly interesting, class of social applications. These games are fundamentally intertwined with the players´ real life, in that the players´ everyday activities generate events that advance the game logic. At the same time, they augment the players´ “regular” activities with game-related tasks and challenges and with rich digital content that is communicated to the players through a variety of devices, usually augmenting their mobile-device views. In our work, we have been developing a software framework, fAR-Play, to support the development of educational AARG games, in the treasure-hunt style, using space as the context for communicating information. Our toolkit extends the stereotypical notion of AARGs to include a virtual world in which the players can also interact and play. Our toolkit has been evaluated through (and has evolved based on our experience with) the development of several specific games.
Keywords
augmented reality; computer aided instruction; computer games; alternate reality games; augmented reality games; educational AARG games; fAR-PLAY; game logic; game-related tasks; Augmented reality; Browsers; Engines; Games; Mobile communication; Mobile handsets; Software; augmented alternate reality games; mobile pervasive games;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing and Communications Workshops (PERCOM Workshops), 2011 IEEE International Conference on
Conference_Location
Seattle, WA
Print_ISBN
978-1-61284-938-6
Electronic_ISBN
978-1-61284-936-2
Type
conf
DOI
10.1109/PERCOMW.2011.5766947
Filename
5766947
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