DocumentCode
3132372
Title
Boundary following in unknown polygonal environment based on fast marching method
Author
Hsun Chiang, Chia ; Sin Liu, Jing
Author_Institution
Inst. of Inf. Sci., Acad. Sinica, Taipei
fYear
2008
fDate
23-25 Aug. 2008
Firstpage
1
Lastpage
6
Abstract
The fast marching method (FMM) is a powerful tool in the problem of shortest path planning. However it is limited to be used on a completely known terrain. In this paper, given only start and goal in an unknown polygonal environment consisting only polygonal obstacles, we would utilize the technique of boundary following to develop a boundary following FMM (BFFMM) that could be applied well to an unknown terrain. Comparative simulation results in different environments with single or multiple convex and/or concave polygons show that the efficiency of BFFMM outperforms FMM.
Keywords
graph theory; mobile robots; path planning; boundary following; fast marching method; polygonal obstacles; shortest path planning; unknown polygonal environment; Information science; Joining processes; Mobile robots; Path planning; Robot sensing systems; Robot vision systems; Robotics and automation; Sensor systems; Silicon compounds; Sonar navigation;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced robotics and Its Social Impacts, 2008. ARSO 2008. IEEE Workshop on
Conference_Location
Taipei
Print_ISBN
978-1-4244-2674-4
Electronic_ISBN
978-1-4244-2675-1
Type
conf
DOI
10.1109/ARSO.2008.4653599
Filename
4653599
Link To Document