DocumentCode
3134432
Title
Facial and bodily expressions for control and adaptation of games (ECAG´08)
Author
Nijholt, Anton ; Poppe, Ronald
Author_Institution
Human Media Interaction Group, Univ. of Twente, Enschede
fYear
2008
fDate
17-19 Sept. 2008
Firstpage
1
Lastpage
2
Abstract
In this paper, the emphasis is on research on facial and bodily expressions for the control and adaptation of games. We distinguish between two forms of expressions, depending on whether the user has the initiative and consciously uses his or her movements and expressions to control the interface, or whether the application takes the initiative to adapt itself to the affective state of the user as it can be interpreted from the user´s expressive behavior.
Keywords
avatars; computer games; emotion recognition; face recognition; avatar; bodily expressions; facial expressions; game adaptation; game control; interface control; user movement; Ambient intelligence; Avatars; Computer science; Games; Humans; Intelligent robots; Intelligent sensors; Mobile robots; Robot vision systems; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Automatic Face & Gesture Recognition, 2008. FG '08. 8th IEEE International Conference on
Conference_Location
Amsterdam
Print_ISBN
978-1-4244-2153-4
Electronic_ISBN
978-1-4244-2154-1
Type
conf
DOI
10.1109/AFGR.2008.4813321
Filename
4813321
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