• DocumentCode
    3134432
  • Title

    Facial and bodily expressions for control and adaptation of games (ECAG´08)

  • Author

    Nijholt, Anton ; Poppe, Ronald

  • Author_Institution
    Human Media Interaction Group, Univ. of Twente, Enschede
  • fYear
    2008
  • fDate
    17-19 Sept. 2008
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    In this paper, the emphasis is on research on facial and bodily expressions for the control and adaptation of games. We distinguish between two forms of expressions, depending on whether the user has the initiative and consciously uses his or her movements and expressions to control the interface, or whether the application takes the initiative to adapt itself to the affective state of the user as it can be interpreted from the user´s expressive behavior.
  • Keywords
    avatars; computer games; emotion recognition; face recognition; avatar; bodily expressions; facial expressions; game adaptation; game control; interface control; user movement; Ambient intelligence; Avatars; Computer science; Games; Humans; Intelligent robots; Intelligent sensors; Mobile robots; Robot vision systems; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Automatic Face & Gesture Recognition, 2008. FG '08. 8th IEEE International Conference on
  • Conference_Location
    Amsterdam
  • Print_ISBN
    978-1-4244-2153-4
  • Electronic_ISBN
    978-1-4244-2154-1
  • Type

    conf

  • DOI
    10.1109/AFGR.2008.4813321
  • Filename
    4813321