DocumentCode :
3134432
Title :
Facial and bodily expressions for control and adaptation of games (ECAG´08)
Author :
Nijholt, Anton ; Poppe, Ronald
Author_Institution :
Human Media Interaction Group, Univ. of Twente, Enschede
fYear :
2008
fDate :
17-19 Sept. 2008
Firstpage :
1
Lastpage :
2
Abstract :
In this paper, the emphasis is on research on facial and bodily expressions for the control and adaptation of games. We distinguish between two forms of expressions, depending on whether the user has the initiative and consciously uses his or her movements and expressions to control the interface, or whether the application takes the initiative to adapt itself to the affective state of the user as it can be interpreted from the user´s expressive behavior.
Keywords :
avatars; computer games; emotion recognition; face recognition; avatar; bodily expressions; facial expressions; game adaptation; game control; interface control; user movement; Ambient intelligence; Avatars; Computer science; Games; Humans; Intelligent robots; Intelligent sensors; Mobile robots; Robot vision systems; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Automatic Face & Gesture Recognition, 2008. FG '08. 8th IEEE International Conference on
Conference_Location :
Amsterdam
Print_ISBN :
978-1-4244-2153-4
Electronic_ISBN :
978-1-4244-2154-1
Type :
conf
DOI :
10.1109/AFGR.2008.4813321
Filename :
4813321
Link To Document :
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