DocumentCode
3134517
Title
Toward designing mobile games for visually challenged children
Author
Song, Donggil ; Karimi, Arafeh ; Kim, Paul
Author_Institution
Sch. of Educ., Indiana Univ., Bloomington, IN, USA
fYear
2011
fDate
27-29 Dec. 2011
Firstpage
234
Lastpage
238
Abstract
This study attempts to design a mobile learning game for visually challenged children to improve their spatial ability and executive function. Two audible mobile games were designed and tested: (1) Cardinal Direction (CD) and (2) modified Tower of London (TOL). Qualitative (i.e. observational notes and interviews) and quantitative data (i.e. game scores, time logs, and survey data) were collected and analyzed. Results yielded a high level of enjoyment among participants. Findings on collaboration, usability, accessibility, audible feedback, and student success in winning points in the games are discussed in order to provide insights into designing a more comprehensible mobile learning game, with higher collaboration features, for visually challenged users in future.
Keywords
computer aided instruction; computer games; handicapped aids; mobile computing; audible feedback; cardinal direction; executive function; mobile game design; mobile learning game; modified tower of London; spatial ability; student success; visually challenged children; Collaboration; Digital audio players; Performance evaluation; Reflection; Usability; Visualization; Blind; Executive function; Game; Mobile learning; Spatial ability; Visually impaired;
fLanguage
English
Publisher
ieee
Conference_Titel
e-Education, Entertainment and e-Management (ICEEE), 2011 International Conference on
Conference_Location
Bali
Print_ISBN
978-1-4577-1381-1
Type
conf
DOI
10.1109/ICeEEM.2011.6137794
Filename
6137794
Link To Document