DocumentCode
3141632
Title
Is Less Actually More? The Usefulness of Educational Mini-games
Author
Frazer, Alex ; Argles, David ; Wills, Gary
Author_Institution
Univ. of Southampton, Southampton
fYear
2007
fDate
18-20 July 2007
Firstpage
533
Lastpage
537
Abstract
Interest in educational gaming is on the rise once again, and particular interest has started to peak in the area of lightweight educational mini-games. But are these games really as useful as people suggest, or are they simply too shallow to convey sufficient pedagogical meaning? And how do we assess how well these games measure up as educational resources? This paper first generates a "conclusive" list of educational requirements from a structured review of other researchers proposed requirements. It then presents details of the three most interesting educational mini-games taken from an investigation of around 30. Whilst some games were able to offer immersive, curiosity-provoking experiences full of relevant information, many of the games were shallow, formulaic, and lacking in information. Finally, conclusions and future work are proposed, including the packaging of mini-games into compendia to add depth, the use of mini-games in blended learning scenarios, and mechanisms to harvest the relatively simple player interactions to assist learner assessment. These findings aim to help educators make a more informed decision as to whether these games are right for their educational aims.
Keywords
computer aided instruction; computer games; educational requirements; educational resources; lightweight educational mini-games; Context modeling; Education; Electronic learning; Feeds; Packaging;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on
Conference_Location
Niigata
Print_ISBN
0-7695-2916-X
Type
conf
DOI
10.1109/ICALT.2007.173
Filename
4281086
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