DocumentCode
3142294
Title
Quantitative evaluation of Intelligent Ability with Computer Games
Author
Hasegawa, Makoto ; Isomoto, Yukuo
Author_Institution
Nagoya City Univ., Nagoya
fYear
2007
fDate
18-20 July 2007
Firstpage
650
Lastpage
654
Abstract
Owing to advanced information technologies, a computer works as our intelligent collaborator in our intelligent activities. Especially in educational environment of e-learning, a tutor needs take into consideration of learner´s intelligent ability in collaboration with a computer. In this paper, the authors discuss quantitative evaluation of the intelligent ability with computer games. The details of intelligent ability are classified into quickness, logics, accuracy, memory, discernment, patience, decision, and inference, and evaluated quantitatively with computer games. The software for the evaluation is implemented. The result of the research will be able to apply to computer assisted education to support z learner´s intelligent activities.
Keywords
computer aided instruction; computer games; groupware; computer assisted education; computer games; e-learning; educational environment; information technologies; intelligent ability; intelligent collaborator; quantitative evaluation; Chapters; Collaborative work; Computer science education; Data analysis; Dictionaries; Educational institutions; Electronic learning; Humans; Information technology; Logic;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on
Conference_Location
Niigata
Print_ISBN
0-7695-2916-X
Type
conf
DOI
10.1109/ICALT.2007.213
Filename
4281119
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