DocumentCode
3147168
Title
Exploring the use of physiology in adaptive game design
Author
Wu, Shaomei ; Lin, Tao
Author_Institution
Dept. of Comput. Sci., Sichuan Univ., Chengdu, China
fYear
2011
fDate
16-18 April 2011
Firstpage
1280
Lastpage
1283
Abstract
This paper explores the use of human physiology in adaptive game mechanics. The study shows evidence that galvanic skin response (GSR) can react to stress changes caused by game difficulties and that GSR positively and significantly correlates with negative game events (frustration events) rather than positive events (success events); moreover, continuous failures during game playing can trigger distress (negative stress), which may be detected by combining GSR and heart rate signals. This exploratory study provides an initial step toward incorporating human physiology into adaptive design mechanics for video games and promotes the measurement of stress in game environments as user cost.
Keywords
games of skill; personal computing; physiology; adaptive design mechanics; adaptive game design; galvanic skin response; heart rate signals; negative game events; trigger distress; video games; Emotion recognition; Games; Heart rate; Human computer interaction; Skin; Stress; Stress measurement; adaptive game design; physiological measure; player stress;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, Communications and Networks (CECNet), 2011 International Conference on
Conference_Location
XianNing
Print_ISBN
978-1-61284-458-9
Type
conf
DOI
10.1109/CECNET.2011.5768186
Filename
5768186
Link To Document