• DocumentCode
    3147168
  • Title

    Exploring the use of physiology in adaptive game design

  • Author

    Wu, Shaomei ; Lin, Tao

  • Author_Institution
    Dept. of Comput. Sci., Sichuan Univ., Chengdu, China
  • fYear
    2011
  • fDate
    16-18 April 2011
  • Firstpage
    1280
  • Lastpage
    1283
  • Abstract
    This paper explores the use of human physiology in adaptive game mechanics. The study shows evidence that galvanic skin response (GSR) can react to stress changes caused by game difficulties and that GSR positively and significantly correlates with negative game events (frustration events) rather than positive events (success events); moreover, continuous failures during game playing can trigger distress (negative stress), which may be detected by combining GSR and heart rate signals. This exploratory study provides an initial step toward incorporating human physiology into adaptive design mechanics for video games and promotes the measurement of stress in game environments as user cost.
  • Keywords
    games of skill; personal computing; physiology; adaptive design mechanics; adaptive game design; galvanic skin response; heart rate signals; negative game events; trigger distress; video games; Emotion recognition; Games; Heart rate; Human computer interaction; Skin; Stress; Stress measurement; adaptive game design; physiological measure; player stress;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, Communications and Networks (CECNet), 2011 International Conference on
  • Conference_Location
    XianNing
  • Print_ISBN
    978-1-61284-458-9
  • Type

    conf

  • DOI
    10.1109/CECNET.2011.5768186
  • Filename
    5768186