• DocumentCode
    3148587
  • Title

    How do visual angle and physical screen size affect presence and emotional responses of game players?

  • Author

    Wu, Zhiming ; Lin, Tao ; Tang, Ningjiu

  • Author_Institution
    Dept. of Comput. Sci., Sichuan Univ., Chengdu, China
  • fYear
    2011
  • fDate
    16-18 April 2011
  • Firstpage
    4128
  • Lastpage
    4131
  • Abstract
    This study examines specifically the effects of these two properties of large displays on presence and emotional responses, using physiological as well as subjective methods. The results indicate that the larger visual angle offered by a large display produces higher subjective assessment of spatial presence, engagement, emotional arousal and valence, and greater galvanic skin response than for a small visual angle; and that the larger visual angle causes greater acceleration or deceleration in heart rate in response, respectively, to arousing or attention-requiring events than a smaller visual angle. However, physically larger screen size produces higher subjective assessment of emotional arousal, engagement, and presence, but it does not show a significant effect on physiological response.
  • Keywords
    computer displays; computer games; user interfaces; emotional arousal assessment; emotional valence assessment; engagement assessment; game player; large display property; physical screen size; player emotional response; player presence response; spatial presence assessment; visual angle; Biomedical monitoring; Games; Heart rate; Media; Psychology; Three dimensional displays; Visualization; Large display; physical screen size; physiological measures; user experience; visual angle;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, Communications and Networks (CECNet), 2011 International Conference on
  • Conference_Location
    XianNing
  • Print_ISBN
    978-1-61284-458-9
  • Type

    conf

  • DOI
    10.1109/CECNET.2011.5768244
  • Filename
    5768244