DocumentCode
3151465
Title
Sound intensity and particle velocity based three-dimensional panning methods by five loudspeakers
Author
Song Wang ; Ruimin Hu ; Bo Peng ; Yuhong Yang ; Heng Wang
Author_Institution
Nat. Eng. Res. Center for Multimedia Software, Wuhan Univ., Wuhan, China
fYear
2013
fDate
15-19 July 2013
Firstpage
1
Lastpage
6
Abstract
In this paper, we present two new 3D panning methods. One method guarantees that time-average sound intensity and sound pressure of a virtual sound source at the receiving point are the same as time-averaged sound intensity and sound pressure of five loudspeakers at the receiving point. Another method maintains the direction of particle velocity and sound pressure. These methods can realize using five loudspeakers to replace a virtual sound source. These approaches relies on the assumption that the virtual sound source and five loudspeakers are on the same sphere and the virtual sound source needs to be in the area of a spherical pentagon that consists of the five loudspeakers. In the situation of five loudspeakers replacing a virtual source, these new methods do not need to undertake loudspeakers grouping. Compared with traditional 3D panning methods, these new methods are more convenient.
Keywords
acoustic intensity; acoustic radiators; acoustic receivers; loudspeakers; loudspeaker; particle velocity; spherical pentagon; three-dimensional panning method; time-average sound intensity; virtual sound source pressure; Educational institutions; Equations; Fourier transforms; Loudspeakers; Phantoms; Three-dimensional displays; Vectors; 3D panning; Sound intensity; five loudspeakers; pressure;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2013 IEEE International Conference on
Conference_Location
San Jose, CA
ISSN
1945-7871
Type
conf
DOI
10.1109/ICME.2013.6607479
Filename
6607479
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