DocumentCode :
3151504
Title :
An interactive conducting system using Kinect
Author :
Leng-Wee Toh ; Chao, W. ; Yi-Shin Chen
Author_Institution :
Dept. of Comput. Sci., Nat. Tsing Hua Univ., Hsinchu, Taiwan
fYear :
2013
fDate :
15-19 July 2013
Firstpage :
1
Lastpage :
6
Abstract :
A conducting system for conductors of all skill levels is in high demand. An interactive conducting system could mediate the interpretation of a conductor´s gestures and the performance of music based on recognized results from each distributed player. Such systems would be a helpful training tool for students, an experiencing tool for professional conductors and composers to shape music at a low cost, or an entertainment tool for nonprofessional music lovers. In this paper, we propose a real-time interactive conducting system using Microsoft Kinect. The proposed system overcomes the limitation that Kinect is usually designed for large body movements; hence, delicate conducting signals can be correctly recognized without referencing any prior knowledge. The system was evaluated by conductors of all skill levels and had a high level of accuracy and a low latency.
Keywords :
entertainment; gesture recognition; music; Microsoft Kinect; conducting signal recognition; entertainment tool; professional composers; professional conductor; real-time interactive conducting system; Abstracts; Indexes; Instruments; Kinect; interactive conducting system;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo (ICME), 2013 IEEE International Conference on
Conference_Location :
San Jose, CA
ISSN :
1945-7871
Type :
conf
DOI :
10.1109/ICME.2013.6607481
Filename :
6607481
Link To Document :
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