• DocumentCode
    3156707
  • Title

    Building information system requirements using generic structures

  • Author

    Grosz, G.

  • Author_Institution
    INRIA, Le Chesnay, France
  • fYear
    1992
  • fDate
    21-25 Sep 1992
  • Firstpage
    200
  • Lastpage
    205
  • Abstract
    The author presents generic knowledge to speed up the construction of information system requirements and, more importantly, the behavioral part of entities. The solution is based on the hypothesis that generic structures independent of a particular application can be associated to classes of real-world phenomena. These structures can be reused in the development of different projects. The hypothesis is that there exists classes of similar real-world phenomena which are described using identical structures. A generic structure describes either the static and behavioral properties of a class of phenomena. Designing an application can be seen as the recognition of these phenomena and the instantiation of the associated generic structures. The formalism used to express the generic knowledge is presented, namely the triple <situation, decision, action>. A presentation of generic knowledge with examples is given. The use of such knowledge is illustrated through an example
  • Keywords
    expert systems; knowledge engineering; systems analysis; entities; generic knowledge; generic structures; information systems requirements building; real-world phenomena; Abstracts; Buildings; Computer science; Design engineering; Design methodology; Information systems; Knowledge engineering; Process design; US Department of Transportation; USA Councils;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Software and Applications Conference, 1992. COMPSAC '92. Proceedings., Sixteenth Annual International
  • Conference_Location
    Chicago, IL
  • Print_ISBN
    0-8186-3000-0
  • Type

    conf

  • DOI
    10.1109/CMPSAC.1992.217568
  • Filename
    217568