DocumentCode
31623
Title
An Interactive Game Approach for Improving Students’ Learning Performance in Multi-Touch Game-Based Learning
Author
Cheng-Yu Hung ; Kuo, Fang-O ; Sun, Jerry Chih-Yuan ; Pao-Ta Yu
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Chung Cheng Univ., Chiayi, Taiwan
Volume
7
Issue
1
fYear
2014
fDate
Jan.-March 2014
Firstpage
31
Lastpage
37
Abstract
This study, based on Taiwanese geographical concepts, develops a multi-touch interactive jigsaw puzzle (MIJP) to assist primary school students in solving geographical puzzles. The MIJP, which has multi-touch operating characteristics and provides two kinds of scaffolding tools, each with a different level of difficulty, can assist students in solving problems in the games and prevent them from feeling stuck and frustrated. In addition, it explores the influence of the interactive game approach (three levels of difficulty) on learning performance and satisfaction. The results indicated that the learning performance of each group, significantly improved after the experiment. In particular, moderate gaming difficulty led to the best learning performance for learners. A comparison of learners who did not use scaffolding to solve problems and those who did shows the level of the zone of proximal development (ZPD). Moreover, the analysis of satisfaction evaluations by learners with/without scaffolding showed there were statistically significant differences in the measures of learning satisfaction. Finally, this study revealed that the students tended to be over-reliant on the scaffolding tools during the game, which prevented them from internalizing knowledge through the interactive learning process.
Keywords
computer aided instruction; computer games; user interfaces; MIJP; Taiwanese geographical concepts; ZPD; geographical puzzles; interactive game approach; interactive learning process; learning performance; learning satisfaction; multitouch game-based learning; multitouch interactive jigsaw puzzle; multitouch operating characteristics; primary school students; satisfaction evaluations; scaffolding tools; student learning performance; zone-of-proximal development; Cities and towns; Computers; Games; Interactive systems; Problem-solving; Multi-touch technology; digital-game based learning; human-computer interaction; scaffolding theory;
fLanguage
English
Journal_Title
Learning Technologies, IEEE Transactions on
Publisher
ieee
ISSN
1939-1382
Type
jour
DOI
10.1109/TLT.2013.2294806
Filename
6687273
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