• DocumentCode
    31623
  • Title

    An Interactive Game Approach for Improving Students’ Learning Performance in Multi-Touch Game-Based Learning

  • Author

    Cheng-Yu Hung ; Kuo, Fang-O ; Sun, Jerry Chih-Yuan ; Pao-Ta Yu

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Chung Cheng Univ., Chiayi, Taiwan
  • Volume
    7
  • Issue
    1
  • fYear
    2014
  • fDate
    Jan.-March 2014
  • Firstpage
    31
  • Lastpage
    37
  • Abstract
    This study, based on Taiwanese geographical concepts, develops a multi-touch interactive jigsaw puzzle (MIJP) to assist primary school students in solving geographical puzzles. The MIJP, which has multi-touch operating characteristics and provides two kinds of scaffolding tools, each with a different level of difficulty, can assist students in solving problems in the games and prevent them from feeling stuck and frustrated. In addition, it explores the influence of the interactive game approach (three levels of difficulty) on learning performance and satisfaction. The results indicated that the learning performance of each group, significantly improved after the experiment. In particular, moderate gaming difficulty led to the best learning performance for learners. A comparison of learners who did not use scaffolding to solve problems and those who did shows the level of the zone of proximal development (ZPD). Moreover, the analysis of satisfaction evaluations by learners with/without scaffolding showed there were statistically significant differences in the measures of learning satisfaction. Finally, this study revealed that the students tended to be over-reliant on the scaffolding tools during the game, which prevented them from internalizing knowledge through the interactive learning process.
  • Keywords
    computer aided instruction; computer games; user interfaces; MIJP; Taiwanese geographical concepts; ZPD; geographical puzzles; interactive game approach; interactive learning process; learning performance; learning satisfaction; multitouch game-based learning; multitouch interactive jigsaw puzzle; multitouch operating characteristics; primary school students; satisfaction evaluations; scaffolding tools; student learning performance; zone-of-proximal development; Cities and towns; Computers; Games; Interactive systems; Problem-solving; Multi-touch technology; digital-game based learning; human-computer interaction; scaffolding theory;
  • fLanguage
    English
  • Journal_Title
    Learning Technologies, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1939-1382
  • Type

    jour

  • DOI
    10.1109/TLT.2013.2294806
  • Filename
    6687273