DocumentCode
3164042
Title
Sensing limitations in the Lion and Man problem
Author
Bopardikar, Shaunak D. ; Bullo, Francesco ; Hespanha, João P.
Author_Institution
Univ. of California, Santa Barbara
fYear
2007
fDate
9-13 July 2007
Firstpage
5958
Lastpage
5963
Abstract
We address the discrete-time lion and man problem in a bounded, convex, planar environment in which both players have identical sensing ranges, restricted to closed discs about their current locations. The evader is randomly located inside the environment and moves only when detected. The players can step inside identical closed discs, centered at their respective positions. We propose a sweep-pursuit-capture strategy for the pursuer to capture the evader. The sweep phase is a search operation by the pursuer to detect an evader within its sensing radius. In the pursuit phase, the pursuer employs a greedy strategy of moving towards the last-sensed evader position. We show that in finite time, the problem reduces to a previously-studied problem with unlimited sensing, which allows us to use the established lion strategy in the capture phase. We give a novel upper bound on the time required for the pursuit phase to terminate using the greedy strategy and a sufficient condition for this strategy to work in terms of the value of the ratio of sensing to stepping radius of the players.
Keywords
computer games; capture phase; discrete-time problem; greedy strategy; lion problem; man problem; pursuit phase; search operation; sensing limitations; sweep phase; sweep-pursuit-capture strategy; Cities and towns; Phase detection; Rabbits; Sufficient conditions; Surveillance; Upper bound;
fLanguage
English
Publisher
ieee
Conference_Titel
American Control Conference, 2007. ACC '07
Conference_Location
New York, NY
ISSN
0743-1619
Print_ISBN
1-4244-0988-8
Electronic_ISBN
0743-1619
Type
conf
DOI
10.1109/ACC.2007.4282476
Filename
4282476
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