DocumentCode :
3167702
Title :
An analysis of multi-player network games traffic
Author :
Bangun, Ricky A. ; Dutkiewicz, E. ; Anido, G.J.
Author_Institution :
Telecommun. & Inf. Technol. Res. Inst., Wollongong Univ., NSW, Australia
fYear :
1999
fDate :
1999
Firstpage :
3
Lastpage :
8
Abstract :
Multi-player network games (also known as multi-player online games) are rapidly becoming a significant contributor to overall Internet traffic. However, the characteristics of the traffic generated by games are poorly understood, hence making it difficult to assess their impact (particularly on a large scale) on networks. This paper presents a study on the characteristics of multi-player games traffic, focusing on how the distributions of payload sizes and inter-arrival times vary with the number of players, thereby partially filling the aforementioned knowledge gap. We have found that these distributions are dependent on the game, but in some cases are independent of the number of players
Keywords :
Internet; computer games; multi-access systems; telecommunication traffic; Internet traffic; game player number; inter-arrival time distribution; multi-player network games; multi-player online games; payload size distribution; Australia; Delay; Electronic mail; IP networks; Information technology; Large-scale systems; Local area networks; Payloads; Telecommunication traffic; Traffic control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Signal Processing, 1999 IEEE 3rd Workshop on
Conference_Location :
Copenhagen
Print_ISBN :
0-7803-5610-1
Type :
conf
DOI :
10.1109/MMSP.1999.793777
Filename :
793777
Link To Document :
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