DocumentCode
3170902
Title
Modeling expert players´ behavior through data mining
Author
Acuna, Daniel ; Parada, Víctor
Author_Institution
Departamento de Ingenieria Informdtica, Univ. de Santiago de Chile, Chile
fYear
2005
fDate
7-11 Nov. 2005
Abstract
Games are a field in which players are implicitly trained and compelled to solve hard problems optimally. By making an appropriate training experiment using a computer game, players can reach expert performance. A computer game tournament that contains Euclidian traveling salesman problem (ETSP) instances is developed and solutions made by expert players are analyzed with human-behavior hypotheses and data mining techniques. A model for the expert players´ behavior that combines apparently different fields is proposed and tested with TSPLIB problems.
Keywords
behavioural sciences computing; cognition; computer games; data mining; travelling salesman problems; Euclidian traveling salesman problem; cognitive modeling; computer game tournament; data mining; expert player behavior modeling; games; heuristics; human-behavior hypotheses; human-problem solving; Artificial intelligence; Data mining; Decision trees; Humans; Industrial training; Machine intelligence; Management training; NP-complete problem; Pattern recognition; Systems engineering and theory; Cognitive modeling; data mining; heuristics; human-problem solving;
fLanguage
English
Publisher
ieee
Conference_Titel
Chilean Computer Science Society, 2005. SCCC 2005. 25th International Conference of the
ISSN
1522-4902
Print_ISBN
0-7695-2491-5
Type
conf
DOI
10.1109/SCCC.2005.1587866
Filename
1587866
Link To Document