• DocumentCode
    3170902
  • Title

    Modeling expert players´ behavior through data mining

  • Author

    Acuna, Daniel ; Parada, Víctor

  • Author_Institution
    Departamento de Ingenieria Informdtica, Univ. de Santiago de Chile, Chile
  • fYear
    2005
  • fDate
    7-11 Nov. 2005
  • Abstract
    Games are a field in which players are implicitly trained and compelled to solve hard problems optimally. By making an appropriate training experiment using a computer game, players can reach expert performance. A computer game tournament that contains Euclidian traveling salesman problem (ETSP) instances is developed and solutions made by expert players are analyzed with human-behavior hypotheses and data mining techniques. A model for the expert players´ behavior that combines apparently different fields is proposed and tested with TSPLIB problems.
  • Keywords
    behavioural sciences computing; cognition; computer games; data mining; travelling salesman problems; Euclidian traveling salesman problem; cognitive modeling; computer game tournament; data mining; expert player behavior modeling; games; heuristics; human-behavior hypotheses; human-problem solving; Artificial intelligence; Data mining; Decision trees; Humans; Industrial training; Machine intelligence; Management training; NP-complete problem; Pattern recognition; Systems engineering and theory; Cognitive modeling; data mining; heuristics; human-problem solving;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Chilean Computer Science Society, 2005. SCCC 2005. 25th International Conference of the
  • ISSN
    1522-4902
  • Print_ISBN
    0-7695-2491-5
  • Type

    conf

  • DOI
    10.1109/SCCC.2005.1587866
  • Filename
    1587866