Title :
Games in PBL teaching for vocational school students: Take the course “The basic information technology” for an example
Author :
Xiaoxuan, Zheng ; Rong, Gu
Author_Institution :
Coll. of Educ., Zhejiang Univ. of Technol., Hangzhou, China
Abstract :
The author take one section of the course "The Information Technology for University Student " for an example, carry out teaching activities in a learning environment based on edutainment, and by the way of problem-solving. It describes the various interesting ways and pleasant environment that can be used in PBL teaching. Use game as a learning language, the use of scene tools to implement the user\´s design. Learning resources and learning process in the organization of interspersed game scene, the problems can be a fun process. Enable the students\´ ability from the professional knowledge, core skills, professional quality, and many other aspects, made them develop the problem-solving capacity in problem-solving process, meanwhile, enable the construction process of knowledge.
Keywords :
computer aided instruction; entertainment; problem solving; teaching; vocational training; PBL teaching; edutainment; interspersed game scene; learning language; scene tools; teaching activities; vocational school students; Educational institutions; Face; Games; Information processing; Materials; Problem-solving; Edutainment; PBL; Study environment;
Conference_Titel :
Consumer Electronics, Communications and Networks (CECNet), 2011 International Conference on
Conference_Location :
XianNing
Print_ISBN :
978-1-61284-458-9
DOI :
10.1109/CECNET.2011.5769494