• DocumentCode
    3172938
  • Title

    Games in PBL teaching for vocational school students: Take the course “The basic information technology” for an example

  • Author

    Xiaoxuan, Zheng ; Rong, Gu

  • Author_Institution
    Coll. of Educ., Zhejiang Univ. of Technol., Hangzhou, China
  • fYear
    2011
  • fDate
    16-18 April 2011
  • Firstpage
    4100
  • Lastpage
    4103
  • Abstract
    The author take one section of the course "The Information Technology for University Student " for an example, carry out teaching activities in a learning environment based on edutainment, and by the way of problem-solving. It describes the various interesting ways and pleasant environment that can be used in PBL teaching. Use game as a learning language, the use of scene tools to implement the user\´s design. Learning resources and learning process in the organization of interspersed game scene, the problems can be a fun process. Enable the students\´ ability from the professional knowledge, core skills, professional quality, and many other aspects, made them develop the problem-solving capacity in problem-solving process, meanwhile, enable the construction process of knowledge.
  • Keywords
    computer aided instruction; entertainment; problem solving; teaching; vocational training; PBL teaching; edutainment; interspersed game scene; learning language; scene tools; teaching activities; vocational school students; Educational institutions; Face; Games; Information processing; Materials; Problem-solving; Edutainment; PBL; Study environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, Communications and Networks (CECNet), 2011 International Conference on
  • Conference_Location
    XianNing
  • Print_ISBN
    978-1-61284-458-9
  • Type

    conf

  • DOI
    10.1109/CECNET.2011.5769494
  • Filename
    5769494