DocumentCode :
31739
Title :
The Negotiation Game
Author :
Fatima, Shaheen ; Kraus, Sarit ; Wooldridge, Michael
Volume :
29
Issue :
5
fYear :
2014
fDate :
Sept.-Oct. 2014
Firstpage :
57
Lastpage :
61
Abstract :
In this paper, the authors consider some of the main ideas underpinning attempts to build automated negotiators--computer programs that can effectively negotiate on our behalf. If we want to build programs that will negotiate on our behalf in some domain, then we must first define the negotiation domain and the negotiation protocol. Defining the negotiation domain simply means identifying the space of possible agreements that could be acceptable in practice. The negotiation protocol then defines the rules under which negotiation will proceed, including a rule that determines when agreement has been reached, and what will happen if the participants fail to reach agreement. One important insight is that we can view negotiation as a game, in the sense of game theory: for any given negotiation domain and protocol, negotiating agents have available to them a range of different negotiation strategies, which will result in different outcomes, and hence different benefits to them. An agent will desire to choose a negotiation strategy that will yield the best outcome for itself, but must take into account that other agents will be trying to do the same.
Keywords :
game theory; multi-agent systems; negotiation support systems; computer programs; game theory; negotiation domain; negotiation game; negotiation protocol; Artificial intelligence; Automation; Contracts; Game theory; Proposals; automated negotiators; bilateral negotiations; game theory; intelligent systems; negotiation domain; negotiation protocol;
fLanguage :
English
Journal_Title :
Intelligent Systems, IEEE
Publisher :
ieee
ISSN :
1541-1672
Type :
jour
DOI :
10.1109/MIS.2014.90
Filename :
6949561
Link To Document :
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