DocumentCode :
3175418
Title :
Exploitation of 3D video technologies
Author :
Matsuyama, Takashi
Author_Institution :
Graduate Sch. of Informatics, Kyoto Univ., Japan
fYear :
2004
fDate :
1-2 March 2004
Firstpage :
7
Lastpage :
14
Abstract :
3D video is not an artificial CG animation but a real 3D movie recording the full 3D shape, motion, and precise surface color & texture of real world objects. It enables us to observe real object behaviors from any viewpoints as well as to see pop-up 3D object images. We believe the exploitation of 3D video technologies will open up a new world of versatile cultural and social activities: visual communication, entertainment, training & learning, archiving, and so on. We give an overview of our research attainments so far obtained: (1) a PC cluster system with distributed active cameras for real-time 3D shape reconstruction, (2) a dynamic 3D mesh deformation method for obtaining accurate 3D object shape, (3) a texture mapping algorithm for high fidelity visualization, and (4) user friendly 3D video editing system.
Keywords :
data visualisation; graphical user interfaces; image reconstruction; image texture; mesh generation; real-time systems; rendering (computer graphics); video cameras; video signal processing; 3D mesh deformation; 3D video technology; PC cluster system; distributed active cameras; real 3D movie recording; real-time 3D shape reconstruction; texture mapping algorithm; user friendly 3D video editing system; Animation; Cameras; Character generation; Cultural differences; Global communication; Motion pictures; Shape; Surface texture; Video recording; Visual communication;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Informatics Research for Development of Knowledge Society Infrastructure, 2004. ICKS 2004. International Conference on
Print_ISBN :
0-7695-2150-9
Type :
conf
DOI :
10.1109/ICKS.2004.1313403
Filename :
1313403
Link To Document :
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