• DocumentCode
    3179799
  • Title

    Dynamic Shader Generation for Flexible Multi-Volume Visualization

  • Author

    Rossler, F. ; Botchen, Ralf P. ; Ertl, Thomas

  • Author_Institution
    Univ. Stuttgart, Stuttgart
  • fYear
    2008
  • fDate
    5-7 March 2008
  • Firstpage
    17
  • Lastpage
    24
  • Abstract
    Volume rendering of multiple intersecting volumetric objects is a difficult visualization task, especially if different rendering styles need to be applied to the components, in order to achieve the desired illustration effect. Real-time performance for even complex scenarios is obtained by exploiting the speed and flexibility of modern GPUs, but at the same time programming the necessary shaders turned into a task for GPU experts only. We foresee the demand for an intermediate level of programming abstraction where visualization specialists can realize advanced applications without the need to deal with shader programming intricacies. In this paper, we describe a generic technique for multi-volume rendering, which generates shader code dynamically from an abstract render graph. By combining pre-defined nodes, complex volume operations can be realized. Our system efficiently creates GPU-based fragment shader and vertex shader programs "on-the-fly" to achieve the desired visual results. We demonstrate the flexibility of our technique by applying several dynamically generated volume rendering styles to multi-modal medical datasets.
  • Keywords
    rendering (computer graphics); GPU; dynamic shader generation; flexible multi-volume visualization; fragment shader; multi-volume rendering; multiple intersecting volumetric objects; programming abstraction; render graph; shader programming; vertex shader; volume rendering; Assembly; Computed tomography; Computer graphics; Data visualization; Interactive systems; Layout; Magnetic resonance imaging; Power generation; Programming profession; Rendering (computer graphics); I.3.2 [Computer Graphics]: Graphics Systems¿Interaction Techniques; I.3.3 [Computer Graphics]: Picture/Image Generation¿ Display Algorithms; I.3.6 [Computer Graphics]: Methodology and Techniques¿ Dynamic Shader Generation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization Symposium, 2008. PacificVIS '08. IEEE Pacific
  • Conference_Location
    Kyoto
  • Print_ISBN
    978-1-4244-1966-1
  • Type

    conf

  • DOI
    10.1109/PACIFICVIS.2008.4475454
  • Filename
    4475454