• DocumentCode
    3182759
  • Title

    Game Theoretic Model for collision free geometric path in a dynamic environment

  • Author

    Purohit, Seema ; Mantri, Shruti

  • Author_Institution
    Dept. of Math., Kirti M. Doongursee & Navinchandra Mehta Inst. of Technol. & Dev., Mumbai, India
  • fYear
    2011
  • fDate
    11-14 Dec. 2011
  • Firstpage
    864
  • Lastpage
    867
  • Abstract
    In this paper, the researchers have presented a Game Theoretic Model to compute collision free geometric path in a 2-D and 3-D works pace W, representing a dynamic environment. The work space W is made up obstacles introduced by the nature as a result of environmental changes. The model developed is a 2 player non-deterministic model which detects the dynamic obstacles based on the observation made by the object sensor, computes all the possible geometric paths and selects the optimal path for the vehicle to travel in a 2-D and 3-D workspace.
  • Keywords
    collision avoidance; game theory; road vehicles; sensors; 2-player nondeterministic model; 2D workspace; 3D workspace; collision free geometric path; dynamic environment; game theoretic model; object sensor; Computational modeling; Game theory; Games; Shape; Space vehicles; Vehicle dynamics; game theory; geometric path; obstacles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information and Communication Technologies (WICT), 2011 World Congress on
  • Conference_Location
    Mumbai
  • Print_ISBN
    978-1-4673-0127-5
  • Type

    conf

  • DOI
    10.1109/WICT.2011.6141361
  • Filename
    6141361