DocumentCode
3182759
Title
Game Theoretic Model for collision free geometric path in a dynamic environment
Author
Purohit, Seema ; Mantri, Shruti
Author_Institution
Dept. of Math., Kirti M. Doongursee & Navinchandra Mehta Inst. of Technol. & Dev., Mumbai, India
fYear
2011
fDate
11-14 Dec. 2011
Firstpage
864
Lastpage
867
Abstract
In this paper, the researchers have presented a Game Theoretic Model to compute collision free geometric path in a 2-D and 3-D works pace W, representing a dynamic environment. The work space W is made up obstacles introduced by the nature as a result of environmental changes. The model developed is a 2 player non-deterministic model which detects the dynamic obstacles based on the observation made by the object sensor, computes all the possible geometric paths and selects the optimal path for the vehicle to travel in a 2-D and 3-D workspace.
Keywords
collision avoidance; game theory; road vehicles; sensors; 2-player nondeterministic model; 2D workspace; 3D workspace; collision free geometric path; dynamic environment; game theoretic model; object sensor; Computational modeling; Game theory; Games; Shape; Space vehicles; Vehicle dynamics; game theory; geometric path; obstacles;
fLanguage
English
Publisher
ieee
Conference_Titel
Information and Communication Technologies (WICT), 2011 World Congress on
Conference_Location
Mumbai
Print_ISBN
978-1-4673-0127-5
Type
conf
DOI
10.1109/WICT.2011.6141361
Filename
6141361
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